iMath Game Designer Program โ€” Phase 1, My Game Idea: seven printable landscape sheets

Phase 1 โ€” My Game Idea. Seven pages, landscape. Page 1 is the instructor guide, pages 2โ€“5 go to the designer, pages 6โ€“7 are spares to print a stack of. The green column on every sheet is a worked example โ€” you can replace it with a game your own class knows.

FOR GROWN-UPS

๐Ÿ“‹ Running Phase 1

Instructor guide

What's in this file โ€” 7 pages

  • Page 1 (this one) is yours. Don't hand it out.
  • Pages 2โ€“5 are the designer's โ€” warm up, describe, draw, write.
  • Pages 6โ€“7 are spares: a lined writing sheet and a blank drawing sheet. Run a stack of each; they are the answer to "I need more room" and to a second character.
  • Landscape. The file sets it, but check the preview โ€” every sheet pairs an example with the child's own version, side by side, and portrait breaks that pairing.
  • Print pages 2โ€“5 double. Not for two classes โ€” for one. Designers change their minds halfway through, and a third grader erasing a whole box leaves a grey smear the page reader cannot see through. A fresh sheet costs a penny; a re-do costs the lesson.
  • Black and white is fine โ€” the โœ” / โœ˜ marks carry the meaning, not the colour.

Pencils, not pens

Say it out loud at the start and mean it. Pen turns every change into a scribble, and scribbles are the single biggest reason a page comes back unreadable.

The designer name is the island nickname

Not their real name. The island gives every player a rolled nickname โ€” SpeedyPanda, ZoomyBiscuit โ€” and that nickname is the only name iMath ever stores. Have them copy it off their screen onto sheet 1 before anything else, and onto the header of every sheet after that. You hold the paper list matching nicknames to children; the software never sees it.

Sheets get separated. A sheet with no name on it cannot be given back to anyone.

Phase 1 at the table โ€” about 45 minutes

  • Say this first: "These four sheets turn into a real game on our island." What they write is the inspiration; the builders bring it to life in the island's style, so some details change on the way โ€” which happens to professional designers every day.
  • 5 min โ€” designer sheet 1. Copy the nickname, trace the line, then read the four do/don't pairs together. Everyone starts at the same moment.
  • 12 min โ€” sheet 2. Read the green column aloud first; the detail in it is the standard you are setting.
  • 12 min โ€” sheet 3, drawing. Colored pencils out.
  • 15 min โ€” sheet 4, the paragraph. The two checkboxes at the bottom are the whole assessment; have them tick their own before handing it in.

Extra pages are a win, not a problem

Designers who want more room should get it: extra writing sheets, extra character drawings, a whole second page of ideas. Ask them to write their nickname at the top of every extra page and number them (2 of 3). Staple each designer's set together before you photograph it.

Make the example your own

The green column shows Sky Hopper, a game already on the island. A class that has played something else together will read your example faster than ours. On screen, click โœ๏ธ Edit the example at the top of this page, type over the green boxes, and print โ€” your version is saved in this browser. โ†บ Restore Sky Hopper puts ours back.

Better still: fill in a blank set yourself, by hand, in front of the class. They copy the level of detail they see.

Why we make such a fuss about handwriting

These pages get photographed and read by software, and what it reads is what the builders build. Cramped letters and half-erased words genuinely turn into a worse game โ€” which third graders find far more motivating than "be neat." Designer sheet 1 is that whole lesson; don't skip it to save five minutes.

Photographing the finished sheets

Flat, from directly above, in ordinary room light. All four black corner squares must be in the frame โ€” that is how the software finds the edges of the page. No flash; the glare wipes out pencil.

What comes next

Phase 1 is the idea. Phases 2โ€“6 โ€” game loops, playtesting, the pitch โ€” are in the main packet, which prints portrait.

What Phase 1 is graded on

Look forโญ
Every box on sheets 2โ€“3 answered with real detail, not one word W.3.2โ˜†โ˜†โ˜†โ˜†
Feelings chosen deliberately; colors match the world L.3.3.aโ˜†โ˜†โ˜†โ˜†
Paragraph runs in order, three or more connecting words W.3.2.cโ˜†โ˜†โ˜†โ˜†
Favorite part named and a reason given W.3.1โ˜†โ˜†โ˜†โ˜†
Capitals, end punctuation, legible spacing L.3.1 ยท L.3.2โ˜†โ˜†โ˜†โ˜†
PHASE 1 OF 6

โœ‹ Start here โ€” your name, and your best writing

Sheet 1 of 4

First โ€” warm up

MY iMATH NICKNAME โ€” WRITE IT BIG

Copy it exactly off your island player โ€” like SpeedyPanda or ZoomyBiscuit. Not your real name. This is how we know whose game it is.

โœ๏ธ Pencil only โ€” no pens. Designers change their minds constantly. A pencil lets you fix things; a pen doesn't.
TRACE IT โ€” THEN WRITE IT YOURSELF ON THE LINE I am a great game designer.
Real people have to read your handwriting. The builders read every one of these sheets to make your game, so write your very best. And the more detail you give them, the better your game will be โ€” three words gets you a small game.

Now โ€” how to write so the builders can read it

1 ยท A finger space between words
โœ”DOI like bikes
โœ˜DON'TI like bikes
2 ยท Erase all the way
โœ”DOtricks
โœ˜DON'Ttricks
3 ยท Let the letters breathe
โœ”DOthere are
โœ˜DON'Tthere are
4 ยท Keep it inside the box
โœ”DOthere are lots of jumps and a bike
โœ˜DON'Tthere are lots of jumps and a bike and a big ramp at the top and you can win a gold cup at the end of the race and everybody cheers for you
โ†‘ See how it gets squished and then just stops? The rest of that sentence ran off the paper. Nobody will ever read it.
Out of room? That's a good sign. It means you have a lot to say. Put your hand up and ask for another sheet โ€” do not squeeze it in or write around the edges.
PHASE 1 OF 6

๐Ÿ’ก Describe your game

Sheet 2 of 4 iMath nickname

Example โ€” a real game on our island

Your turn

THE GAME'S NAME

Sky Hopper

MY GAME'S NAME โ€” WRITE IT BIG
WHAT KIND OF GAME

climbing โ€” my own kind of game

What KIND of game is it? Circle ONE.

racingcollectingbuildingrescuing sportsexploringcookingflyingmy own idea:
WHERE IT HAPPENS

A tower of little clouds going straight up over the ocean, early in the morning.

WHERE DOES MY GAME HAPPEN? (THE PLACE, THE WORLD)
HOW PLAYERS FEEL

excited ยท brave ยท speedy

How should players FEEL? Put an โœ— in up to 3 boxes.

excited
brave
silly
calm
speedy
curious
spooked
powerful
cozy
amazed
sneaky
epic
ITS COLORS
sky ยท cloud ยท fog

Your game's colors!
Color these in โ€” the builders really use them.

WHAT MAKES IT DIFFERENT

You climb by answering. Pink fog creeps up from below the whole time, so you can never stop and think for long. Birds fly past and knock you off if you are not watching.

WHAT MAKES MY GAME DIFFERENT? โ€” SAY MORE THAN ONE THING
PHASE 1 OF 6

๐Ÿ–๏ธ Draw the character

Sheet 3 of 4 iMath nickname

Example โ€” Sky Hopper's character

Your turn

The Sky Hopper character: a wide green frog with big eyes on top of its head, crouched on a small white cloud, with pink fog rolling underneath and a little parachute pack on its back.

Big. Dark lines. Fills most of the box. You can still see every part of it from across the room โ€” that is the test.

Who does the player get to BE? Make your character big โ€” use the whole box. You do not have to fill in every corner, but the more colors and detail you use, the more the builders can put in the game.

DRAW THE CHARACTER
ONE THING YOU'D NOTICE RIGHT AWAY

It's a frog, with its eyes right on top of its head โ€” so it can watch the next cloud while it crouches.

ONE THING YOU WOULD NOTICE ABOUT MY CHARACTER RIGHT AWAY
ONE SURPRISING THING IT CAN DO

It can grab a parachute. If a bird knocks it off, the chute catches it halfway down instead of losing the whole climb.

ONE SURPRISING THING MY CHARACTER CAN DO
Stuck? All of these are details the builders can use: its face, what it wears, what it carries, what it stands on.

More characters in your game? Ask for another drawing sheet and draw each one โ€” friends, helpers, whoever is chasing you.

PHASE 1 OF 6

โœ๏ธ Tell me about your game

Sheet 4 of 4 iMath nickname

Example โ€” the whole paragraph

In my game, you are a green frog climbing a tower of clouds. First, a math problem appears on the cloud above you. Next, you type the answer, and if you get it right the frog jumps up onto that cloud. Then, pink fog creeps up from the bottom of the screen, so you cannot stop and think for too long. Also, birds fly across and knock you off if you are not watching for them. Last, you win when you get all the way up to 1,000 meters. My favorite part is grabbing a parachute, because then when a bird knocks you off you float down and keep half your climb instead of losing all of it.

Yellow = the connecting words. Underlined = the favorite part, and the reason why. Notice it never says "my game is about" โ€” it just starts telling you.

MORE DETAILS = A MORE FUN GAME

In my game, you are a frog. You go up. There is fog.

Both of these describe the same game. Only one of them tells the builders what to build. Which one would you rather play?

Your turn

๐Ÿ”— CONNECTING WORDS โ€” CHECK OFF EACH ONE YOU USE
In my game,
BEFORE YOU HAND IT IN
I used at least three connecting words โ€” and checked them off up there.
I said what my favorite part is and why.

Ran out of lines? Good. Ask for another writing sheet and keep going โ€” put your nickname at the top of it.

EXTRA SHEET

โœ๏ธ More room to write

Spare ยท print extras iMath nickname
THIS IS PAGE ___ OF ___ OF MY GAME
Keep going! Everything you add here goes to the builders too. Put your nickname in the top corner so this page finds its way back to the rest of yours.
EXTRA SHEET

๐Ÿ–๏ธ Another character, or another view

Spare ยท print extras iMath nickname
WHO OR WHAT IS THIS?
Anything the builders should see. Another character, the place your game happens, a close-up of one thing โ€” big, dark lines, plenty of colour.
DRAW IT BIG